The Klassic Tower Event in Mortal Kombat Mobile (MK Mobile) was first introduce in OctoberUpdate 4.0 (05-Oct-2022).

The Klassic Tower Event come with two types of difficulties. That’s call

  • Normal Klassic Tower.
  • Fatal Klassic tower.

from YouTube, G-series

Both Normal and Fatal Tower have different hard levels and Rewards, but the equipment’s are same in Mortal Kombat Mobile. Klassic Event have total 10 Equipements in MK Mobile. here the Types of the Equipment’s

  • 4 Epic Equipment
  • 3 Rare Equipment
  • 3 Uncommon Equipment

Klassic Tower gear name’s list and features in MK Mobile

  1. Rockin’ Bowling Stones (Epic) Equipment.
  2. Restless Ninja’s Figure (Epic) Equipment.
  3. Movie Set Star (Epic) Equipment.
  4. Geek Defense (Epic) Equipment.
  5. Rockin’ Token (Rare) Equipment.
  6. Restless Ninja’s Call to Arms (Rare) Equipment.
  7. Craftsman’s Pride (Rare) Equipment.
  8. Treasured Freebie (Uncommon) Equipment.
  9. Mid-battle Snack (Uncommon) Equipment.
  10. Dearest Memory (Uncommon) Equipment.

1. Rockin’ Bowling Stones (from Klassic Event)

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • Team gains 15%~35% Unblockable chance on Basic Attacks.
  • Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 10%~20.
  • 150%~600% Damage boost. Klassic Tower only.
  • [TREMOR] Tremor gains Rock Energy after every Combo Ender. Gaining 7~5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent’s team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks.
  • [Tremor] If this is equipped alongside Rockin’ Token, any DIAMOND or ASCENDED Tremor gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
  • User’s damage increases upon losing Health. The more Health is lost, the higher the Damage is. Maximum damage boost – 99% at 1% Health. (Work at fusion level X)


2. Restless Ninja’s Figure

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • 5%~15% Chance to apply Curse on Basic attacks. This Curse can stack up to 2 times.
  • 50%~70% Resistance to all debuffs for the user while the opponent is affected by Snare or Curse.
  • 75%~225% Damage boost. Klassic Tower only.
  • 150%~450% Max Health boost. Klassic Tower only.
  • [SCORPION] Scorpion has a 30%~40% chance to counter-attack opponent’s basic combo attacks by vanishing into the fire, crawling from under the ground and hugging the opponent’s legs, dealing tire damage and stealing 10% of the opponent’s attack for himself. Max. 30%~40% stolen attack from each opponent.
  • [SCORPION] [SET] If this is equipped alongside Restless Ninja’s Call to Arms, any DIAMOND Scorpion gains an ability to perform a Friendship. Once the last opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
  • After 20 successful Basic Attacks the next successful Special Attack will inevitably be Critical. (Work at fusion level X)


3. Movie Set Star

Klassic Tower event equipment

 

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • Apply Blind on tag-in for 10%~20sec.
  • If the opponent misses their attack, there is a 20%~30% chance that animatronic will assist the user. Animatronic stomps, dealing medium damage.
  • 150%~600% Damage boost. Klassic Tower only.
  • Animatronic has a 50% chance to apply Stun to the opponent for 5sec. (Work at fusion level X)


4. Geek Defense

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • 200%~400% Recovery boost.
  • 30%~60% Chance to gain Regeneration after performing successful Special Attack 2.
  • 300%~1200% Max Health boost. Klassic Tower only.
  • Teammates are healed for 20% (10% for bosses) of the health restored by user.
    (Work at fusion level X)


5. Rockin’ Token

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • 15%~25% Power generation boost.
  • Special Attack 1 deals 15%~35% damage to all opponents.
  • 20%~150% Damage boost. Klassic Tower only.
  • 40%~300% Max Health boost. Klassic Tower only.
  • [TREMORI [SET] If this is equipped alongside Rockin’ Bowling Stones, any DIAMOND or ASCENDED Tremor gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
  • Upon receiving fatal damage, the user resurrects with 15% Max Health and applies Slow to the opponent. Once per match. (Work at fusion level X)


6. Restless Ninja’s Call to Arms

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • 15%~35% Critical Hit chance boost.
  • 50%~100% Chance to apply Snare for 10sec after performing successful Special Attack 1.
  • 40%~300% Damage boost. Klassic Tower only.
  • [SCORPIONI [SET] If this is equipped alongside Restless Ninja’s Figure, any DIAMOND Scorpion gains an ability to perform a Friendship. Once the last opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
  • 25% Chance to steal 5% of opponent’s max Power on Basic Critical hits. (Work at fusion level X)


7. Craftsman’s Pride

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • 10%~30% Opponent unblockable attack chance reduction.
  • 15%~25% Chance to dodge a Special Attack.
  • 80%~600% Max Health boost. Klassic Tower only.
  • 20% Team Max Health boost. (Work at fusion level X)


8. Treasured Freebie

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • 10%~20% Special Attack 1 and 2 damage boost.
  • 10%~80% Damage boost. Klassic Tower only.
  • 20%~160% Max Health boost. Klassic Tower only.
  • 0.5 Bar of Power on opponent’s tag-in. (Work at fusion level X)


9. Mid-battle Snack

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • Take 20%~30% less damage from all attacks when blocking.
  • 10%~80% Damage boost. Klassic Tower only.
  • 20%~160% Max Health boost. Klassic Tower only.
  • When opponent breaks user’s block, user gains Shield for 5sec. (Work at fusion level X)

10. Dearest Memory

Klassic Tower event equipment

Equipment Features:

(Note: in MK Mobile equipment features depend on equipment fusion level) 

  • 10%~20% All Special Attacks unblockable chance.
  • 10%~80% Damage boost. Klassic Tower only.
  • 20%~160% Max Health boost. Klassic Tower only.
  • 30% Chance to apply Shield Break on successful Special Attack. (Work at fusion level X)

NOTE: Equipment cards can be set from the back of a Character.

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